For most of the CGI in the film I used a technic referred to as machinima, a method where you use modification of the game (GTA5) to produce video content.
These are the parts I couldnt do via Machinima, so I used classic CGI tools like C4D, Redshift and After Effects.
Platform is based on documentary interviews with freelancers on online delivery platforms and interweaves their experiences with references to Neal Stephenson’s Snow Crash, a visionary 1992 cyberpunk that has come to occupy the status of a Silicon Valley bible. The film explores the extent to which the dystopian capitalist cyberpunk nightmare described in the novel corresponds to the real capitalist nightmare in which we already live.

Director | Steffen Köhn and Johannes Büttner Screenwriter | Steffen Köhn and Johannes Büttner   Director of Photography | Patrick Jasmim, Phillip Kaminiak    Editor |Gines Olivares  3D Artist & VFX Supervision | Alexander Bley Producer| Paola Calvo, Patrick Jasim, Phillip Kaminiak
Music | Johannes Klingebie Sound Design | Lorenz Fischer      

‍28th Slamdance, Park City• 43rd Max Ophüls Preis Film Festival, Saarbrücken• 34rd Filmfest Dresden• 3rd Social and Economic Justice Film Festival, San Francisco• 11th CineGlobe CERN, Geneva• 28th L’Étrange Festival, Paris• 19th Cheongju International Short Film Festival (CISFF) of Korea, Cheongju• 28th Festival International du Film de Nancy• 66th BFI Film Festival London• 21st FILMZ Festival Mainz• 4th Chungbuk International Martial Arts & Action Film Festival